Computer-Generated Chess Problem 01978

in #chess6 years ago

A newly published and original KRN vs kp chess puzzle created by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


8/8/8/6p1/8/k7/N1K5/2R5 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.25 2:08:51 PM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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