Computer-Generated Chess Problem 01976

in #chess5 years ago

Published online for the first time, consider this KRB vs kbpp #3 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


7k/4pbR1/3B3K/8/8/8/4p3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.25 1:58:38 AM
Solvability Estimate = Difficult

White is significantly ahead in material. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution (Skip to 0:35)

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