Computer-Generated Chess Problem 01960

in #chess7 years ago

A newly published and original KRBBNPP vs knn mate in 5 chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.


B3K3/P3BR2/1P6/4N3/3n4/8/n6k/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.3.17 10:51:03 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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