Computer-Generated Chess Problem 01906

in #chess6 years ago

What we have here is a 'KRRBNN vs kqpp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here.


8/8/8/2RK4/3B3N/5p2/4p1q1/5kNR w - - 0 1
White to Play and Mate in 3
Chesthetica v10.62 : Selangor, Malaysia
2018.2.18 8:26:42 AM
Solvability Estimate = Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.

Solution (Skip to 0:35)
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