Computer-Generated Chess Problem 01903

in #chess5 years ago

Here is a 'KQNP vs kn' chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


1k6/5P2/1N1n4/8/8/8/Q7/7K w - - 0 1
White to Play and Mate in 3
Chesthetica v10.62 : Selangor, Malaysia
2018.2.16 6:01:39 PM
Solvability Estimate = Easy

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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