Computer-Generated Chess Problem 01899

in #chess5 years ago

This is an original 'KQBNPP vs kpp' mate in 5 chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.


8/8/8/2P5/2kp4/5P2/2p5/KQB2N2 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.60 : Selangor, Malaysia
2018.2.13 4:53:22 PM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.16
TRX 0.12
JST 0.026
BTC 60239.77
ETH 2896.71
USDT 1.00
SBD 2.45