Computer-Generated Chess Problem 01895

in #chess5 years ago

Here is a 'KBBNP vs k' #4 chess problem generated by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.


2Nk3B/3P4/8/8/6B1/8/2K5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.60 : Selangor, Malaysia
2018.2.11 6:52:22 AM
Solvability Estimate = Easy

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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