Computer-Generated Chess Problem 01886

in #chess7 years ago

Take a look at this 'KQBP vs krp' mate in 5 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here.


8/2P1k3/8/r7/2B2Q2/8/2pK4/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.60 : Selangor, Malaysia
2018.2.7 9:01:19 AM
Solvability Estimate = Moderate

Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. Over time, the tactics you see in these puzzles will help you improve your game. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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