Computer-Generated Chess Problem 01882

in #chess7 years ago

Consider this 'KBNP vs krrnp' #3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.


4n3/5P2/8/8/3NB3/5K2/3p4/1r1rk3 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.60 : Selangor, Malaysia
2018.2.5 8:52:03 PM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution (Skip to 0:35)

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