Computer-Generated Chess Problem 01868

in #chess7 years ago

Consider this 'KRNN vs kp' #3 chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


8/3k1KR1/N1N5/8/8/4p3/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.58 : Selangor, Malaysia
2018.1.25 9:09:16 PM
Solvability Estimate = Easy

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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