Computer-Generated Chess Problem 01861

in chess •  14 days ago

Here is a 'KBNNPPPP vs krrnp' study-like construct or chess puzzle created by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.


1k3n2/1P4N1/P1K2B2/r7/4P1N1/2p1P2r/8/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2018.1.23 12:15:04 AM

Everything composed by Chesthetica is original. If this one is too easy or too difficult for you, try out some of the others. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)
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