Computer-Generated Chess Problem 01850

in #chess7 years ago

Take a look at this 'KRBPP vs krnn' study-like construct or chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.


2R2Knk/B1Pr4/8/8/3P4/8/8/7n w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2018.1.13 3:38:38 AM

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

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