Computer-Generated Chess Problem 01800

in #chess6 years ago

An original 'KRRNNP vs kbnpp' #5 chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/N4R2/3kP3/2pNp3/5b2/7K/8/R6n w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.21 4:40:47 PM
Solvability Estimate = Moderate

Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

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