Computer-Generated Chess Problem 01787

in #chess5 years ago

Here is a new 'KQBBP vs krb' chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

5r2/8/4B2B/5P1K/3k4/6b1/8/1Q6 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.18 11:01:16 AM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. As a whole, these problems are intended to cater to players of all skill levels.

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