Computer-Generated Chess Problem 01784

in #chess6 years ago (edited)

Here is a 'KQRBP vs krnp' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

2R3n1/5P2/4Kp2/3B4/8/6kr/Q7/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.17 1:44:16 PM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Collectively, these puzzles are intended to cater to players of all levels.

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