Computer-Generated Chess Problem 01781

in #chess6 years ago

What we have here is a 'KRBP vs kb' #4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

k7/3K4/8/1P6/1B3b2/2R5/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.16 9:15:06 PM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

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