Computer-Generated Chess Problem 01770

in #chess6 years ago

Published online for the first time, consider this KQNP vs kp chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.

8/8/7K/4k3/8/pN6/2Q2P2/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.11 2:46:54 AM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.

< | Facebook | Twitter | Get the Book | Website | Reddit| >

Coin Marketplace

STEEM 0.31
TRX 0.11
JST 0.033
BTC 64275.02
ETH 3139.81
USDT 1.00
SBD 4.14