Computer-Generated Chess Problem 01754

in #chess6 years ago

What we have here is a 'KBNNP vs kbnp' mate in 3 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.

b7/1kn5/1N6/1P2p3/3BN3/8/8/3K4 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.1 7:08:59 PM
Solvability Estimate: Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

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