Computer-Generated Chess Problem 01752

in #chess6 years ago

Here is a 'KBN vs knp' five-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

8/3B4/7p/8/6n1/K7/8/k4N2 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.1 5:35:33 AM
Solvability Estimate: Moderate

Now, let's see what else there is to say. Give me a moment. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

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