Computer-Generated Chess Problem 01729

in #chess8 years ago

What we have here is a 'KRBNPP vs knnp' chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.

1K5R/5P1n/5pBk/8/4P1n1/8/5N2/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.18 4:45:15 PM
Solvability : Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels.

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