Computer-Generated Chess Problem 01728

in #chess8 years ago

Here is a 'KQP vs krnp' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

k7/8/8/K5Q1/6p1/1r6/2P5/6n1 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.18 4:16:45 PM
Solvability : Difficult

White has a slight material advantage over Black. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

Facebook | Twitter | Get the Book | Website

Coin Marketplace

STEEM 0.04
TRX 0.33
JST 0.091
BTC 61700.08
ETH 1742.16
USDT 1.00
SBD 0.39