Computer-Generated Chess Problem 01725

in #chess8 years ago

What we have here is a 'KQPP vs krbbpp' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/b7/rp6/kb6/p7/2P5/1P6/3Q3K w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.16 12:41:03 PM
Solvability : Moderate

White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

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