Computer-Generated Chess Problem 01720

in #chess8 years ago

Take a look at this 'KRBB vs kn' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

8/2B3R1/4k1B1/8/3K4/7n/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.11.14 9:44:09 PM
Solvability : Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

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