Computer-Generated Chess Problem 01698
Consider this 'KQBN vs kqn' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.30 3:13:50 PM
White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.
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