Computer-Generated Chess Problem 01686

in #chess6 years ago

Take a look at this 'KBBNNP vs kbpp' mate in 3 chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. You can learn more about the DSNS here.

2BB4/8/8/1p6/kbp5/5K2/1PN5/N7 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.23 11:00:59 AM
Solvability : Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

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