Computer-Generated Chess Problem 01684
Take a look at this 'KBP vs k' #3 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.21 8:24:00 PM
White is significantly ahead in material. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
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