Computer-Generated Chess Problem 01667

in #chess6 years ago

Take a look at this 'KBNNPP vs kqppp' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). You can learn more about the DSNS here.

1K6/2Pkp3/2pB3N/4p1N1/4q3/1P6/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.11 12:43:19 AM

White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can also help improve your game.

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