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RE: 〔❖v0.54 Piece Blitz❖〕 [Round 5: Chain Leap]

in CEO Champion's Gate6 years ago (edited)

If I understand it correctly, if Reaper ever wants to use it's path attack, it needs units / enablers for it, that were already not blocking movement. If they did block it, he can NOT pass through them himself. That makes the path attack very situational, and not really worth the cost.

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 6 years ago (edited)

No, using the path Attack requires it to move through 1 piece, and the only way it can move through a piece is if it is on the path (which includes the nearest Move or Attack spaces). It's kind of like a modified XiangQi Cannon.

Those 2 things I think I understand same way as you say. I'm not familiar with XiangQi Cannon. But the sentence "Units the Reaper moves through do not block movement for 5 turns" is maybe the problem. I understand they become "ghostly" from Reaper only after Reaper moves through them. But for Reaper to be able to move through them, something must have made them (or they already are themselves) "ghostly" before. In other words, Reaper does not prepare them for himself before the move to move through. If he could jump over for the path attack (e.g. like frog) than he would not need them "ghostly" for himself, and he will just make them ghostly after he jumps over.

 6 years ago (edited)

I originally had "can move through units" as a passive, but then thought that should be unnecessary: The ability says that in order to use the Path Attacks, it has to move through 1 unit, which implies that using that ability allows it to do that, since it would be unusable otherwise.

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