Assetto Corsa Car Modeling / Ferrari 365 GTB/4 Daytona in Blender

in #cars7 years ago

365_V0.5_R2png.png

One of the most iconic Ferrari's and AFAIC cars of all time is the 365GTB Daytona Spider. Made famous around the world by an appereance on Michael Mann's decade defining hit TV show Miami Vice even though the original Ferrari only appeared in two shots (one driveby and one stationary) during the entire series. A Doctor in Miami had lend the show his authentic Daytona Spider for inclusion but the production company didn't want to deal with insuring multiple original cars (of which only a handful had been exported to the US anyway) with the certain fate of partial to complete destruction during filming. Here is the movie version in RL:

DQmPWNHE4GZW4ajrAEJJVLZ2uF4n87HvEEZZ5v9JogUr4vE_1680x8400.png

In any case this car is the last vehicle released under the company direction of Enzo Ferrari himself and it also features some of the best known and most loved seats of any Ferrari that would years later still be referred to the 'Daytona Seats'.

DQmTaUtHXvM2RJBZGCxCZJ82rBfXhqNg7R5RrajvYjVif2r_1680x8400.jpg

Apart from that it is a classic short wheel base, long overhang, front engine, longitudinal V12, rear wheel drive, transaxle drivetrain setup with independent suspension and disc brakes all around. The engine is mated to a 5 speed manual and this particular version has a factory soft top. In addition to the roof the rear quarter panels, rear fascia, trunk lid and top cover are the parts separating it from its Berlinetta brothers.

It is a thing to behold and as such I feel quite good about choosing it as the first car I'm going to model. As some of you who follow me know I'm quite heavy into modeling aircraft and needless to say this is a different world. In certain aspects much easier as the packaging doesn't constrain object proportions. On the other hand that makes it harder as you are much more bound to 'looks right feels right is right' instead of having the model come together sort of on it's own based on modeling different aspects of it.

Also a big difference is the complexity which here is not less just different. A car doesn't have 8 wing spoilers with actuators and 6 DOFs but it is important to have the switch for the electric windows look just right.

Anyway here goes...

Part 1

DQmP2eoQtLevZMtV9jPboTfqx39kapRZ2RUxYEDnNbzVU2F_1680x8400.png

Starting with the wheels...yeah I don't know how or why I did that. I quickly moved on the bodyshell:

DQmZoBEVboqeqincBWAhguBibvtkL2vzeFTYM4Abp1PFy24.png

Pretty simplistic, everything you see will have been reworked and rebuilt by the end of this post but I really had a hard time getting into this car thing.

DQmSf54QiAsNLfuBKjjk4YnMqVgZj7Wo56pPZrMGCydifW2_1680x8400.png

DQmVrRqA3wZrKzThM6dkXEvLZjmhHPc7L3vsJgbW8rjUGmF.png

Ortho view of my beginning. Here in perspective:

DQmd669NEPdAvX1mVVuZA9p52siEUHWEycr4xsRXHkHB1UU_1680x8400.png

DQmaxA2GBK4DkgPi5n6Si7fiEYMKxPF33v8Gnnfs1sWpcNS.png

Step 2

I soon realized I it would be super efficient to use the photo matching technique which I still haven't figured out. That said I started by really sifting through the blueprints, brochures and pictures to find the optimal baseline in terms of proportions.

DQmerhqqyzzaMSMBhrqJn9rvSZcBVAWRmMNmbDH2aEJBT18_1680x8400.png

DQmS2Pv7vdpW3q3u3j9T451NHEZ2Md25EgbmiYDn6wo9B7t.png

With a bit more modeling I arrived at a more or less complete bodyshell that I could now take apart and split into its respective components. I know that there are many different ways to go about modeling a car or any other object and that this isn't the most efficient or easiest but I just wanted to see how far I could take my simple toolkit.

DQmdSSwiMBvPiwBRX9KGdNBakXiAbGLsugR7Zg8km4XcUss_1680x8400.png

Step 3

The rearend of this car is really something and I was able to find a picture of someone who was restoring one which helped a lot. Assembled you can't see many details:

DQmPzkG2KWPXLo9srY5YJ5bwpoWQihpn65cX4n4aj4JEvz8.jpg

DQmXTwyLJPxcRLefreKwk7775Xi6kd1z6s29THG3WjiQGym_1680x8400.png

I started with this as a detailing exercise. Dual round rear lights and a very elegantly sloped trunklid.

DQmQrwkseia5u5BP2bpwVd3nqzVrsxoCTmbjTeP7akmNxkW.png

DQmXBf8fiuCu1sV7fJPDGNRtpTG9d3GZcPPvm244kRVNS6j_1680x8400.png

This helped a lot so I fixed that part accordingly.

DQmcRCLD6WzZAXXpffsG8q2nYhLi23N6hfQPdEBWjm6cd16.jpg

DQmWuRWJ2P9YhCfBERZoTrKYeRs4ehoYCsL9Hh92EhgtiUa_1680x8400.png

DQmev8m4zZv498FRc4PLVcTpCnSp1oPcbhbiy714RsdnQu1.png

DQmagwGj1VSJASWcad4bz5QPmkyfs1wedQf4kD9ShC4n2eu_1680x8400.png

What a wicked design mind you this car was coach built and hand crafted into shape by hammer on sheet metal.

DQmZp7pnQL35dv5VurYh1XsqsUoZhcKa67ZqkX2x69NyZa7.png

DQmUnBLZJntTsr4jaAeTKLMjdkL7vRgSceHnYyBvZnwZaRF_1680x8400.png

With added lights and corrected front and rear fenders and quarter panels one could begin to recognize the car.

Step 4

DQmWnpd5xn2QkYRdNqiZgjodE1fqhae9M1gTRVm1FFXR8Ct.png

I was struggling a lot with my wrong way of modeling it and had to make a choice either I throw it out and start over or I take it apart and finalize each component - I went with the latter.

DQmUooXWXdomCoToT3NVEY2vAsGYg8nVipgtdFgf91V1dBV_1680x8400.png

This then is the frame off so to speak body shell you would find on a real 365 Daytona Spider.

DQmUooXWXdomCoToT3NVEY2vAsGYg8nVipgtdFgf91V1dBV_1680x8400 (1).png

You can see I began adding the floor of the car and making the interior watertight.

DQmQcgZqcpLzQLss8qedepTorVDVd7F67dSqixKx1wMdPZm.png

DQmXNVUySnVtYBiWBBbksZMgUGSGRSfaUT1MraJ49GApKVU_1680x8400.png

DQme7GbfqxcN4Gj1U6VW9oZJAQfWyWtGxRJS6hxSQ7HYqu6.png

I then saw that my entire trunklid, rear panels were out of proportion and fixed them tediously always watching mesh integrity and nice squares :)

DQmdefjxA2edbMPhch3VSTt9jobv9PxhvsCqMEhSJUyvWA9_1680x8400.png

DQmUeARLs11UopWMJLBtQBW7wbtMuMrL6RuRRxqqmCN9yjF.png

DQmeB9HCHUDxMXcxTUpNY3QE57uXVBMAXnDWgS3HgBF5ayc_1680x8400.png

DQmYUkXfEmpURWckBHRammmqbxj7sUuD4pzcLrgUBHh5G7k.png

Full rear panel with rear lights, fog lights, trunklid and bumpers.

DQmeRmv3H9yMFZVmQw7mMBxn9HU13vnvndnSdmdSY3USnyK_1680x8400.png

DQmZC4A96YVi1Gi6xZbUmZxH9bhv4NESS5gHFSLayArAj1s.png

DQmaDqc8dsmCNTBhUAsjEXsbagvoG7oCvkqmrNPStXsT8f9_1680x8400.png

The End of The Beginning


I'm hoping to be able to finish this car this year. For me it's a hobby and I do it next to work and next to the F-14 project so I'm afraid it's going to suffer.

DQmSwtNbe9LEnTKjPRYmFPZMQ3jQym4kk1Y6AWYUunRhdJs.png

DQmUcXt9TGhcF4tXLLpykWbLR17nuM1vxFQnag3xs4qfaZF_1680x8400.png

You can't imagine how great it felt when this render got finished...until I realized my reference image was from a Ferrari 365 GTC4 which had absolutely nothing to do with the 365 Daytona :).

Step 5

What's a classic Ferrari without an exhaust system? Right, not much.

So let's tackle these pipes...

DQmdBE58gRFyv8SLAmhhmb9CJdHFnZoUbajd36XkJAFWQw8.png

This is a quad flow exhaust with headers into straight pipes into absorbers. The system is actually a truly separated quad setup so it goes 3 to 1 twice from each cylinder bank.

DQmPPkviHmqgKHaWyqJZ1yvLKBCps9kWDA1KQAQNWiySkX1_1680x8400.png

Here is my modeled exhaust in front ortho perspective. The pipe diameters are down to the milimeter accurate. This is the point where the headers attach.

DQmP2URYFjyUftmtAmgKmjVe1svb9u8weq7fHXwEfYSj4BL.png

Because of space constraints in the engine bay Ferrari had to get creative to achieve equal pipe lengths which is crucial for efficiency of headers so they basically added an extra kink right before the system goes into the pipes:

DQmUdC1Ah5C7SYt4ty4p25A2VzyKYvxjuXfhA3ZgbzZT3nt_1680x8400.png

The rear center connection makes some crazy turns to avoid the drivetrain and is tilted slightly downward:

DQmX4i4U2y5e3BmNJpPTAPfLzRPpW9AxZMpbHAKWnhZAPaq.png

Also pictured here brake discs and driveshafts as well as rear differential.

The rear end looks like this in RL:

DQmX3nSE66WnVccTv3Uceos5k3M5W15Vrdqysxdfc41YZKz_1680x8400.jpg

This is my version:

DQmSwtNbe9LEnTKjPRYmFPZMQ3jQym4kk1Y6AWYUunRhdJs (1).png

This is the final setup missing headers:

DQmP8c6Y5T8qySLCq1bfLcHjdLGPBYpi9rS2HWFcHorsd8U_1680x8400.png

DQmUUL21C3mQx4msCJtLtqa1e158WrQgbQCPRt9FSDR2GWS.png

DQmV95PzCUNshzM7axL4bEtGhwLtHLfiRyo2TZzdRS5d9zt_1680x8400.png

Some silver metallic matcap shots from the viewport:

DQmahLAYWNpmfQQot1yGKcWKrJJwfradvskyYRE4ifivQLH.png

DQmRHGnz1MTVY6UdqrTi8ek15riZ6B8sEb63heUSEyks8F8_1680x8400.png

DQmQNoKKxAFrP6i8dKVMSXv3MSx2Xgf8nchwr7qJJQnq3u2.png

The pipes are actually modeled by laying out 2D planes and extruding them along the path of the exhaust. Next step is an extrusion to make it a box and finally subdividing the box to make it round. That said there are many ways to model pipes but this one is one of the fastest especially when it comes to more complex stuff like the upcoming headers:

DQmdXAC4kvEuQ3edURuit6nLszwHv1bbu7Y8pDWZcSWSJUQ_1680x8400.jpg

Step 6

Burani Wheels...what's not to love?

365R_Borrani_1.2.png

Will go into modeling these bad boys in a separate post.

So long, Steemians! Rock on!

Sort:  

Good effort! I'm a 3D Artist as well, you'd probably need a good V-ray scene to render it out nicely, but the model looks solid :)

Coin Marketplace

STEEM 0.21
TRX 0.18
JST 0.032
BTC 88358.62
ETH 3275.22
USDT 1.00
SBD 3.02