ONE intends a series of articles on DirectX 12

in #clast year

Coming up:
For the longest time, I have worked at home on the DirectXToolKitXaml12 library
and hooking UWP Xaml programs like Rotodraw 3D DirectX 12 to the library.

Along the way, there have been calls by some plagiarism and such but computing is such that an asterisk, comma, semi-colon forgotten or misplaced, a brace, an operator, iteration, poorly chosen causes warnings and errors.

Likewise, differences in threading although minute and hardly recognizable to trained or untrained developers can make the difference in any application between success and failure.

Besides, I need a little help and hope attract other developers who are graphics nuts.

All my stuff is published at github.com/hot3dx, well not nearly all of it but a goodly amount.

If you look forward to meeting people who do not have a degree in computer science or mathematics or physics or chemistry but independently study and somehow do things like I do - this will be an interesting experience for you. I welcome you.

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