New patch has gone live 3/1/2019steemCreated with Sketch.

in busy •  2 months ago

https://steamcommunity.com/games/719180/announcements/detail/1806411803597513275

This weeks patch has a pretty hefty list of bug fixes and balance changes. I want to thank everyone who has helped me with feedback either by posting here, on discord or simply doing live streams on twitch. I do like to watch the vods as they give me incredible amounts of feedback!

In this video I talk about the patch notes and go over whats next.

  • Death loot case should no longer get stuck in doors.
  • Death loot case will not appear if you dropped nothing on death.
  • Death loot spawn fail safe is now in place that prevents rare moments where loot can spawn at 0,0,0. (It will now spawn at your feet if that happens.)
  • The cost of enhancing armor has been greatly reduced.
  • Framerate limit is set to 237 by default
  • All random generation content has been removed from all missions below level 25.
  • Stuck spot on the first level of soldiers overlook addressed.
  • Pillars for a power node battle on the final level of Ogrimgore's layer have been adjusted.
  • Shortcut within the final level of Ogrimgore's layer has been removed.
  • Demon lords totem in the bestiary now properly explains punch through as a weakness.
  • Power node battle called Demon Madness now properly lets you discover it.
  • Transmute alchemy has been added to epic and legendary loot cases.
  • Ogrimgore bestiary rewards should now reflect the challenge of killing him.
  • Death orbs sounds have been toned down.
  • Death now consumes 5 red mana. (used to consume 1)
  • Obliterator now has a proper weight value.
  • 1 Abomination has been added to the final boss chamber to allow some farming for resources in a pinch.
  • Death Marker should no longer appear as an exclamation point before sanctuary.
  • Abomination now has a smaller capsule allowing it to navigate tighter spaces better.
  • Hell Beast now has a smaller capsule allowing it to navigate tighter spaces better.
  • Music in random generation levels can now be effected by the music volume slider in options.
  • Hellish rocket launchers base damage has been increased.
  • Hellish rocket launchers rate of fire has been slightly decreased.
  • Minigun now uses rifle ammo. (Was Pistol ammo)
  • Abominations and Ogrimgore can no longer spawn with affixes. (Resistances or legendary ect.)
  • Typo "Fix damaged or legs armor" fixed.
  • Clipping issue on the final power node battle of Supply Depot addressed.
  • Many typos in the advancements. Many of them... Probably more...
  • Mighty warhammer advancement : Demon lord requirement has been addressed.
  • All random gen tiles now have proper collision to prevent players from escaping the map.
  • All blaster type weapons projectile speed slightly reduced.
  • Status effects no longer cause dead bodies to freak out.
  • Ogrimgore exit door is now using the correct graphic.
  • Adjusted all death triggers within random gen world to avoid having them intersect with neighboring tiles.
  • Adjusted a hell beast spawn location in the final level of war path.
  • Level 75+ content level has been addressed. Level jumped up to high.
  • Roller Bombs now trigger far more reliably around enemy targets.
  • Roller Bombs no longer bounce off dead enemies.
  • Roller Bombs potency and damage are greatly increased.
  • Bullwark shield no longer blocks enemy movement.
  • Bullwark shield SP cost increased slightly.
  • Gun Turret SP cost increased slightly.
  • Healing Wave SP cost increased slightly.
  • Berserkers rage SP cost increased slightly.
  • Berserkers rage now regens a small amount of armor.
  • Eagle Eye SP cost increased slightly.
  • Eagle Eye now regens a small amount of armor.
  • Runners High SP cost increased slightly.
  • Runners High now regens a small amount of armor.
  • Transmutation base potency has been slightly increased.
  • Vampirism SP cost has been significantly reduced.
  • Vampirism Now also regenerates armor.
  • Aegis Recovery now also regenerates armor.
  • Biotic Regeneration now also regenerates armor.
  • Biotic Regeneration Cooldown increased to 20 seconds. (Was 3 seconds)
  • Biotic Regeneration Health/armor regen effect now lasts 18 seconds. (Was 3 seconds)
  • Biotic Regeneration medicated status (Slower movement) now lasts 6 seconds. (Was 3 seconds)
  • Mini Medkit now also regenerates armor.
  • Mini Medkit Health/armor regen effect now lasts 8 seconds. (Was 5 seconds)
  • Mini Medkit medicated status (Slower movement) now lasts 8 seconds. (Was 3 seconds)
  • Super Buff now also grants a large armor buff.
  • Super Buff attack power buff now lasts 30 seconds. (was 10)
  • Biotic cleanse now also regenerates armor.
  • Damage reflection now greatly buffs defense and regenerates armor.

Here is a bonus video of me playing the game with the new patch live.

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