The Elder Scrolls V - Skyrim
Today i'm going to be talking about The Elder Scrolls V one of the most popular games, and one of the best at the same time in my opinion. Skyrim, a role-playing video game for the Xbox 360, PlayStation 3 and PC consoles, has turned the world upside down. When it was put on sale a month ago, it sold three and a half million copies in just 48 hours, a figure that has been increasing. A phenomenon that a priori was only intended for the most hardcore followers of the consoles, is becoming widespread and which pandemic virus, is infecting the salons of thousands of people who until now they cared a colín the games of this type.
We say laziness because Skyrim has everything that can be lazy in the world role: dragons, magic stones, spells, spells, points of attack and defense ... A priori everything as unattractive as a pipe cuba pipe - plastic and with industrial ice, for more signs- in a New Year's Eve party. So? Why do you share it so much? We will try to explain it in a series of points.
Because it is immense, almost infinite. Its creators say that whoever finishes it end to end will have to invest approximately 300 hours of his life. And those who say it is a waste of time, make a mistake of bulk. Or they should say the same thing about sagas like 'Star Wars' or 'The Lord of the Rings'. Or worse, the endless series of television that everyone eagerly eats.
Because he is as immersive as a Madid-Barça. After playing it, the hours of the days are divided into two: those in front of the console, and those that are not playing Skyrim (and therefore, you are willing to do so). The key to this is in the internal structure of the game. Skyrim is divided into missions (quests), of a perfect duration (neither very long nor very short) that make us hooked.
Because the identification with our character can reach levels of psychiatric. He is evolved at the same time that we, because he is learning new skills and discovering new plots, that makes us not feel one. Sick, right?
By argument, in which a detainee by mistake becomes the only call to end a destructive god. But if we are not interested in the plot, we can travel with total freedom throughout the world of 'Skyrim', a gigantic place with mountains and valleys full of towns and cities, which in turn are full of characters and factions. With them we can talk and get into trouble to entertain.
Because it reminds us of the best of video games of our youth. With 'Skyrim', we will be able to interact with hundreds of characters, with dialogues to the conversational adventure of Lucas Arts (but with much more mature dialogues). When exploring the vast virtual world that offers us, we will feel like when we played 'Zelda: Ocarina of Time'. And when we are fighting, saving the distances, we will remember when we slaughtered spawn in the 'Doom'. Because it's easy to play with him. The role is a genre of difficult digestion for the average human being. Only the most expert in video games get the fun and know how to squeeze the most. But our protagonist today is designed to go cajoling little by little: it has a simple beginning and it gets complicated at times.
Because the criticism has been unanimous. 10 after 10, 'Skyrim' has been seducing all the important publications in the world of video games. From websites like IGN to prestigious magazines such as EDGE to Famitsu, a Japanese media that had never previously granted its highest rating to a Western videogame.
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