Chapter 1. FAQ about 2B4T. (There is a big chance that it will be boring to read)
Question 1. Guys, can you tell about your project in few sentences? Shortly.
Answer: 2B4T is a blockchain-based DRM system with interactive verification of finite customer without collecting his personal data by third parties and us.
Question 2. Okay. Who really needs that?
Answer: Software, game, VR/AR content developers. Current leader is really weak and today because of his... hmm... lack of modern approach companies and developers have really big drowdown of sales.
Question 3. What is your business model?
Answer: B2B. Our customer is small and medium enterprise, who develops or responsible for sales of licensed copies of digital products.
Question 4: Why are you better than other blockchain-based DRM systems?
Answer: Interactive verification. User doesn't need use codes manually, confirmation is fast, we don't collect and share personal data, market pricing and probably lower than other blockchain solutions. (Psst... It's quite cheap to develop it)
Question 5: Microsoft and Steam somehow trying to defence their products from piracy. Games and soft doesn't need you. Or why you are not going sell your solution to them?
Answer: It is god damn expensive for maintaining and salary payments. Mass firing (staff optimization if we are going to be politically correct) makes heavy shots to reputation and IPO positions. There are also long-termed contracts which are can't be violated painlessly. Important moment is that big corporations have ability cover losses from piracy by sales of other products and hardware sometimes. Small and medium business doesn't have that ability usually. And their prosperity directly relates to sales of licensed copies.
Question 6: Do you have advisor and does he have enough of experience and confidence for developing such solutions?
Answer: We have software developer with 10+ years of experience and mostly skilled in cyber security. We also have specialist from finance and business sector. 15+ years of experience and ex-president of exchange brokerage company. Our team also have people from game development and marketing sectors. All this information is quite easy for checking.
Question 7: According your white paper your team has some guys with not so much experience. Will they do well?
Answer: We are not so-called "superstar team" and we have decided to be honest with our contributors/investors/backers and other people. And we are definitely will not give them too hard tasks. But working hands are needed in each project. In case if you will visit us (who knows why) you know what people are working on the project.
Question 8: Why are you using WAVES for your pre-ICO?
Answer: it is easy to issue token, good support, low crack level, promising strategic plans and decentralised exchange looks very good and trustworthy.
Question 9: How can I use 2B4T token?
Answer: This token will be rising in price asset. It's pricing is directly related to sales of 2B4T solution. For this token you will be able to purchase digital products (protected by our DRM system) or have discount. Also you can purchase DRM for your product for 2B4T tokens.
Question 10: How to purchase 2B4T token?
Answer: you need have DEX account or we can do that privately. You can get much more information here
Question 11: What risks do I have by purchasing your token?
Answer: not really much more than on other projects on venture market. Unfortunatelly, we don't sale Volvo.
In case if you somehow became much more interested, you can read our White (black at real) paper
Also you can take a part (or watch how is it going) on our twitter