The Almond App — A Case of Using Blockchain for Responsible Consumption

in #blockchain5 years ago (edited)

Did you know that “52% of our personal carbon footprint comes from the goods & services we buy”? — What if you could live the lifestyle of your choice, yet still be a responsible consumer? What if we all could revert the damage we are doing to the planet and assure the products we buy are an environment-safe option? What if we could leverage blockchain to do all that? Keep reading.

Increased connectivity, access to information and digital technology constantly evolving have helped individuals develop tools to try and improve many of the problems our society is currently confronting. One of the areas that saw an increase in adoption is e-learning, as having the ability to learn whenever you have time and from whatever location you may need to, has proven a plus for both individual or corporate learning necessities. Techniques like gamification and video learning have caught up more, because of their interactive, visual impact.

“Gamification is visual storytelling, feedback, and visual cues. It is measurable and has an objective for the learner. It reinforces previous learned behavior or facts. It’s a trick the learner to play a fun game that results in retaining information. Gamification allows the learner to explore information in a way that doesn’t feel like a test.”

The use of gamification in the digital age has been proven to help incentivize individuals to act in the desired way, by creating a learning path through making people feel good about achieving certain predefined goals or patterns. We have seen this technique being used from corporate training, reaching towards emerging technologies like blockchain.

Read more here 👉🏻 https://medium.com/swazm/the-almond-app-a-case-of-using-blockchain-for-responsible-consumption-548895695f39

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