EOT PROTOCOL: Decentralizing the Gaming Industry

in #blockchain6 years ago (edited)

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INTRODUCTION:
The global gaming industry is continuously evolving. At the moment, every adult owns a smartphone and use it for different use cases. Someone use theirs to chat and other instead game with theirs.
Either ways, the gaming industry is making impressive financial improvements. Gone are those days when gaming was regarded as favorite past-time for lazy folks. Today, there are educative games in the market.
For every game category, be it adventure or racing, there are steps to be taken before they can be utilized. The steps start from its development down to its usage. The global gaming industry is not in the right shape as there have been downturns in its fortunes.
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Persisting Problems
If you’ve been to the Play Store to make some downloads, you might notice there are similarities between the application you just downloaded and others suggested in its place. The same applies to the gaming industry. Developers are facing serious challenges.
Guilt is literally forced down their throat as they’re accused of hoarding games. In like manner, distribution platforms are heavily extorting developers to the tune of 30% cut from their income.
These platforms are known to charge developers about 30% of income made from their games with the flimsy excuse of hosting these games for players to download. Advertising platforms on their part expect high fees from developers before their game can be distributed.
In a related development, players on the part are not helping matters. They hardly make In-App Purchases for games but instead opt for free ones. These In-App Purchases are monetization channels used by developers. In the same regard, traditional game distribution platforms do not support multiple payment channels.
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A Solution:
We have a solution for the traditional and centralized gaming industry. The solution known as EOT Protocol is using the blockchain technology in decentralizing the gaming industry.
The protocol also empowers developers; giving them leverage to develop decentralized games (Dgames). Just like every other blockchain-based gaming platform, players can come in and play their favorite games.
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Tidings for Developers:
EOT holds a lot in stock for developers. You can easily develop games and sell to the target audience without any middleman. Developers are also rewarded when they invite players to participate in the platform offered by EOT.

Reward System:
EOT will also offer incentives to its users (players) and developers. Once a player or developer invites another to play games on EOT, such players’ data is collected and recorded in a blockchain-stored referral smart contract.
Blockchain Game 2.0
EOT is also bringing second generation gaming to its platform. To be known as C ryptoAlpaca, the platform will serve as Blockchain Game 2.0. There is also the EOT Foundation that has the right tools that will help developers in creating decentralized games (Dgames).

The Crypto Angle:
EOT Protocol supports the use of cryptocurrencies when playing games on the platform. There was an estimated 2.2 billion gamers in the world by the end of 2017. The report also posited that about 1 billion gamers spend fund when playing games.
For this reason, EOT is using interoperable cryptocurrencies for its games. Its team reasoned that using cryptocuurrencies as part of requirements for playing games on the platform, there will be significant number of crypto users in no distant time. If you however wish to spend your crypto outside the platform, it is welcome.

Bottom Line:
EOT had met the pain point of many users (developers and players alike). Developers can now focus on creating decentralized games (Dgames). Both users and developers can earn incentivized tokens for introducing new players to the platform.
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Token Allocation
Community: 40%
Sales: 20%
Reserve Funds: 20%
Early Supporters, Advisors and Partners: 10%
Team: 10%

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