With sales exceeding 10 million sets and 2.6 billion yuan! "Black Myth: Wukong" continues to be extremely popular. Why does Chinese culture frequently gain fans overseas?
Recently, since the launch of the first domestic "AAA" game "Black Myth: Wukong" on August 20, it has been extremely popular and has attracted extensive attention from netizens at home and abroad. Previously, "The Wandering Earth 2", the "Subject Three" dance, and the game "Genshin Impact" have all gained fans overseas... More and more "Made in China" cultural products are gaining fans overseas.
The success of this domestic AAA game is not only a grand event in the gaming industry but also drives the development of a series of related industries, from coffee to game controllers and then to the cultural tourism market. It truly is like a single stone causing a thousand ripples. [ ] The influence of "Black Myth: Wukong" allows us to see the strong potential of domestic games and also brings new inspiration to the entire cultural industry.
Oh, in these days, it's really rare to see a game become so popular. As soon as the game "Black Myth: Wukong" was launched on August 20, it was like a "Black Myth" storm. Both online and offline were in an uproar. All kinds of co-branded products, peripherals, and cultural tourism destinations all became popular along with it. The power of this game really cannot be underestimated.
Why can this game become popular all over the world? What's your opinion on this?