ASOBICOIN PLATFORM

in #asoibi6 years ago

Japan with 100% confidence can be called the birthplace of digital technology. She began her journey with "lean technology", then switched to creating robots. The land of the rising sun was among the first in the world to understand the significance of the development of modern technologies in all spheres of human life.

The game sphere is no less significant than the others, and from year to year, its large-scale distribution confirms this again. However, in this area, there are problems that have yet to be solved.

And the main one is the secondary use of digital content. As you know, often after buying digital content (games, software, e-books, etc.), this content is already distributed free of charge on the Internet, while the authors of digital content suffer huge losses. At the same time, there are quite a few potential buyers who want to purchase content, although not the full price. In search of a compromise, the project ASOBIMO is being developed - from a major Japanese player in the gaming industry.
ASOBIMO - what is it?

asobi yy.jpg
ASOBIMO has simply enormous experience in developing online games since 2003, more than 15 years of successful activity in this field and more than 600 full-time developers. At least 50 million downloads of online games from the well-known applications of Google Play and the App Store. The amount of total sales is more than 200 million dollars. ASOBIMO boasts the award to the "best developer" from Google Play.
What does ASOBIMO offer?

The ASOBIMO project intends to present to the world a modern decentralized platform of protected digital content that can be redistributed based on DSS (decentralized protection system). DSS, in turn, confirm ownership of a digital asset using blockchain technology.

The real application of ASOBIMO with examples:

You bought a digital comic book, read it and want to legally sell it. You can go to the online store of supported content and sell this comic while receiving the official cryptocurrency ASOBIMO.

In some game, you are bored with certain previously purchased game items (for example, a rarely used weapon), you can also sell it for the cryptocurrency, and then buy something new.

The same applies to music content, everything can be resold again and remain a winner.

According to the calculations of the project team, the secondary market for the distribution of digital content in Japan alone amounts to 2 trillion Japanese yen, which is 15% of the main market.

ASOBI MARKET what are the advantages?

As you know, acquiring a particular content, the user acquires only the right to use, and has no right to distribute it. ASOBI MARKET radically changes this, offers a perfect new solution, giving the user the right to own the content. At the same time, the decentralized protection system (DSS) and BDM guarantee the cleanliness, transparency and security of the transaction itself. This approach allows you to re-distribute digital content while receiving cryptocurrency.

It will be possible to buy from the publisher or in the secondary market, as well as sell a wide variety of digital content (game items, music, video, e-books) through the ASOBI WALLET wallet.

In addition, the project team together with SWITEX Gmbh developed NAGA Virtual, a game content secondary content platform. This platform is part of ASOBI MARKET, where players from all over the world will be able to carry out transactions for the purchase and sale of virtual game items.
Will, the right holder receive income?

Of course. Since the blockchain technology is used, all transactions are reflected using smart contracts and the author of the content will receive revenue automatically. This is not a small advantage if compared with the same Amazon, the legal copyright holder does not receive profits from the sale of supported books.
How can I buy project tokens? Information on Presale and ICO

Currently, presale is relevant and you can purchase tokens of this project with a 25% bonus. It is important to note that ASOBI has already successfully completed 2 presale stages, Japanese investors supported the project and even now at the presale stage, it can be said with 100% certainty that the initial offer of coins was successful since it reached softcap (550,000,000 JPY). In 3 stages, the project is already entering the open market, and investors from around the world can join and become investors of ASOBI.

The third round of presale 23.08.2018 - 08.30.2018
Hard Cap 5,500,000,000 JPY (about 50,000,000 USD)
Soft Cap (* reached) 550,000,000 JPY (about 5,000,000 USD)
ABX price of 1 JPY token (about 0.01 USD)
Total release of 16,500,000,000 tokens
ERC-20 Token

Tokensale will sell 50% of the total number of tokens.
Watch for more details.

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