AsobiCoin

in #asobicoin6 years ago

Company Profile
ASOBIMO has more than 15 years of experience in online game development over 600 employees globally.

Concept
ASOBIMO DApps platform will make digital content on the secondary markets a valuable asset for all parties, and provide a secured trading experience at a minimal cost and frictionless.

Digital content trade on distributed secondary market. A new blockchain economic era for the publishers, creators and users.

Solution
ASOBIMO dApps will provide a distributed secondary content platform with “Decentralized Security System” (DSS). The blockchain will provide irrefutable proof of content ownership.

The digital content traded at ASOBI MARKET will be on the blockchain as smart contracts and automatically returns the profit to the rightful owner. (International patent pending)
For example if you sell a digital manga book for $2, with the smart contract information the profits will be automatically distributed as follows:

・Seller +$1.00

・Publisher +$0.70

・Author +$0.30

(All this will be visible on the blockchain)

If you sell used books at Amazon, the original publisher won’t get any profits, which can be seen as a problem for the publishers in the huge secondary market. However, musicians get their profit of their songs being played or sung in karaoke.

The Problem
Digital content can sometimes be too easy to copy. How do we allow content redistribution that works for users, creators and publishers?

Manga
You can sell read digital manga at our secondary bookstore and
then exchange them into cryptocurrency.

Music
If you have music that you are not listening to anymore, you can easily sell them at our store and then exchange into cryptocurrency

Secure game item exchange
We provide a safe, fair, and modern market for all kinds of games and virtual goods.

Game
items You can sell rare weapons or other game items at our store and then exchange them into cryptocurrency. You can use that cryptocurrency on new games or other digital content.

Digital content market volume (Japan)
Digital content market volume in 2016 increased by 5,7% compared to the previous year. Making it an overall market volume of 8415 billion yen (67,7% of the whole content market)

Secondary content market volume forecast (Japan)
The market scale of actual products, such as furniture and books is approximately 15 trillion JPY. The secondary (used) market scale is 2 trillion JPY which is 15% of the primary sales.

Secon dary content distribution as a market is still new. This means there still are many unexplored possibilities

Yellow Paper
Publishers will enjoy enhanced market transparency and fair distribution of revenue shares.

The ASOBI MARKET bridges the gap between the centralized and decentralized world.

Since users have full control over their data on the blockchain, we can give them a true feeling of ownership.

DRM and content streaming take place off-chain. We respect both user freedom as well as publisher rights.

Air drop
We are aiming to get more ASOBI COIN users by offering Air drop for ASOBIMO game users

SOBI MARKET uses blockchain technology to provide a protected system to distribute second-hand content.
The current digital content services do not give licenses to users, which makes it impossible to resell or when a service closes down, the users lose their content. At ASOBI MARKET the user owns the license, which we can guarantee through DRM, Decentralized Security System (DSS). This system enables a secure secondary digital content trade with ABX.

Establish Blockchain Game Association
Games transcend borders. We are planning to establish the first “Blockchain Game Association” with countries such as China, Korea and Taiwan, in order to promote games and game items using blockchain technology.

Easy to implement
There’s no need for engineers. Thanks to the blockchain platform that we will create, content creators can easily add their work. People can sell their own digital manga or games, among with any other digital content at the platform.

“The current DRM (Digital Rights Management) is still incomplete and it is difficult for private users to use it. However, we will provide a perfect DRM using blockchain, which enables the users to easily secure their digital content.

You will be able to use tokens on our upcoming games
We have researched several MMORPGs and have created an amazing content volume. We are planning to release it not only for smartphones, but also for PC(Steam) and console games (Nintendo Switch, PlayStation 4)

Bounty: https://bitcointalk.org/index.php?topic=4884216
WEB SITE: https://asobimo.io/en/
WHITEPAPER: https://asobimo.io/pdf/white_paper_en.pdf
Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/
Twitter: https://twitter.com/AsobiCoin
Telegram: https://t.me/AsobiCoin_Official

ABOUT ME:
Profile Forum Link: https://bitcointalk.org/index.php?action=profile;u=1676480
Forum Username: sergey1301
Wallet Address: 0xdb23f26d4244117dd46ec78b5bc8afb5444200

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