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RE: Public Art + Hacking the Digital Domain [Who Owns Augmented Reality?]
In this instance the art has wound up completely ambiguous in intent due to its commodification. It's a completely different work to me with snapchat's involvement.
Hopefully with the help of platforms like steemit we can see more art free of the weight of the pressure to commercialise. Where passion can remain palpable and retain its value in art.
Absolutely, "weight" and "pressure" are huge inhibitors for artists. Steemit is loosening that stranglehold on creatives. We're approaching a totally new time for art. The pressure on the final product to sell will be less vital than the story needed for it to arrive.