"Minerals", how it made

in #art7 years ago (edited)

Here we go.For work i used : 3dsmax, Zbrush, Fstorm and Photoshop.My  first step was to modelling base geometry of minerals and ground. 

 Here we go.For work i used : 3dsmax, Zbrush, Fstorm and Photoshop.My  first step was to modelling base geometry of minerals and ground. I  started from cylinder with 6 sides and did "slice plane" several times +  applied "cap holes". Step by step I did 5 types of minerals with  different dimensions and type of slices. Next step was work in the  Zbrush, I added details and changed some proportions.

 For modelling of the ground I did base mesh in the 3dsmax (simple a  several crossing boxes with different sizes and positions) and modified  in Zbrush. I used Dynamesh (it gave to me nice weld effect between  boxes). I added some cracks and roughness. Finally I did unwrap of my  models. 

 Next step was assembly all models in one scene. I just has placed objects like I wanted before. 

 First part of the work was done. Next and more interesting part of the work is- setup render/shaders and light.For render I used Fstorm render. A  few words about this render engine. This is a pretty young GPU render  engine with a big potential. Have many nice features like a glare/bloom,  LUT, fstorm maps and etc, but still have no many usually for 3d artist  functions like displacement, render elements, custom shapes and etc. But  as I said, this is young render engine, so during the time Fstormusers  will get traditional tools.In the Fstorm I love 2 important for me things:1)  the UI is a very friendly, so I can work with picture and don't spend  my time in game with samples/subdivs like it was in Vray/Mental  ray/Arnold render engines. It giving a big wings in the work!2)  Easy to increase your render speed. You can buy and add one or several  videocards to your motherboard and this is give for you a several time  speed growth . BTW Fstorm works only with Nvidia videocards. From GTX  9xx series can show pretty nice speed.Ok, need to return to work.In  second part I did light/material and render settings. For light i used  Hdri + 2 Fstorm lights (1 big light with a low power is above and second  light with a high power is below). This scheme of the light gave for me  pretty nice light and refractions.I attached the pictures of the my rendering and materials setting.Btw If you want to follow my work please visit my social pages:

Behance https://www.behance.net/shd

Linkedin https://www.linkedin.com/zhitnik

Artstation https://www.artstation.com/artist/shd

Hope you can find something interesting or new for yourself.
Feel free to share this mini tutorial in your social networks.Cheers! 

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this is really nice from you i like it

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