You are viewing a single comment's thread from:
RE: Sculpting an Ear in Blender 2.80RC
Your attempts at ears definitely went better than mine! 🤣 I think ears and horns were what I broke Blender’s dynatopo on at the time 😖
Posted using Partiko iOS
Your attempts at ears definitely went better than mine! 🤣 I think ears and horns were what I broke Blender’s dynatopo on at the time 😖
Posted using Partiko iOS
It felt kind of automatic for me, like my hand was on auto-pilot. Being able to draw is really helping me a lot in this endeavor, as well as knowing anatomy, and being a modeler too.
Dynatopo can be real pain in the arse at times. You really need to sit down and plan ahead before you go all beast mode with your sculpting.
I'm trying to figure out a nice workflow for it, then I'll share it here someday. 👍
That’s me, beast mode with the sculpting, planning what’s that 😅 though I could sculpt from a cube (or it’s a ball in 3dC) with no drama, 3dC has issues with thin areas especially across the mirror plane (dorsal spines for a vaporeon were giving me particular issues here, and so did wing membranes in one if my Dragonkin characters), I don’t remember what Blender did or why, just remember a huge mesh tumour forming inside the mesh when I was sculpting horns 🤣 it was at that point I was like yep dynatopo is both awesome and troublesome 🤣
Haven’t had that particular drama with 3dC yet, it just doesn’t seem to like being smooth after a while 🙄
Good luck with the workflow finding! 🙃
Posted using Partiko iOS