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RE: Burden

in #art6 years ago

Yes, of course! In the future when I feel I know enough to share I might do an entire post on it.

I use an opensource 3D creation suite called Blender. You can do so much with it: 3D modeling, texturing, animation, video editing, composition, etc. I find its a lot to take in, so working my way through it has been kinda slow. The "person" in my photos was created using another software called Makehuman, which I imported into Blender and tweaked slightly before rigging it which is what allows me to move and pose it. I would like to be able to model a human figure on my own though.

I'm also learning how to use blender's procedural textures. These are textures created and applied to the model through the use of instructions in the form of "nodes" that tells the program what to make and where to put it.

Here is an example from a great tutorial:
example
Source
The boxes in the top window are nodes and the color on the model below are the result.

So right now I am learning more about modeling and texturing, as well as more general art stuff such as lighting, balance, contrast, etc.

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This is so fascinating. Thanks for spending the time to share a little more about the creation of your art. I had a look at the tutorial, but as you can imagine, it flew way over my head :)

Art has moved a long way from my days with pencils, charcoal, pastels and oil. It's a whole new world!

Keep sharing. I'm looking forward to seeing your next creation.

Thanks for asking, I enjoyed sharing! Blender can seem awfully complicated at first, but if even I can start to get a handle on it with my attention span of a confused newt, then anyone can.

I envy people who can put pencil to paper and with a few skillful strokes tell a story to the eye! Someday I'll start practicing in that realm too.

Thanks!

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