How to render with ambience and spin effect (NR2003)
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Here is the exported design in image format for rendering:
- Note: This design is done previously as explained in my previous publications.
Steps to Render with Atmosphere:
1. We must look for our scene in 3ds, with its receptive planes, cameras, lights, etc.
- For this post I selected the Nascar track scene, Charlotte Motor Speedway.
2. After opening our scene, we proceed to place the material or texture of the setting of the track, for this we do the following:
- We can enlarge the perspective of the scene that interests us.
- Next we open the editor material and select the Pick Material from Object option.
- With the dropper we point towards the Bowl or Grounp of the scene, as I show in the following image.
- A window will open, where we select Diffusse Color and then Bitmap to find the folder where the illustration that will give the setting to our render is contained.
In the last image we see how the Bowl of the scene will remain after placing the photo of the track.
3. After what has been done previously, we proceed to insert our texture to the car, for this it must be done in the same way as previously. With the object selection point we point to the car in our scene and search and select the file with the texture of the car.
4. The next thing would be to place our design on the model. It is done in the same way as placing Texture on the car.
5. Finally, we proceed to give Render Production, where we must wait 100% of the rendering process.
Now, how cann see in the render, the tires are not seen with movement, so he does not look real. To place the spin effect of the car tires, we must do the following:
1. Open the Photoshop program and look for our render.
2. We duplicate the rendering layer and turn it into an intelligent object.
To place the duplicated layer in Smart Object, we must place with the mouse pointer on the copied layer, and we give Right click.
3. Then we go to Filter / Gallery of effects of blurring / Defocusing of rotation.
4. We see a circle which is placed on the wheels of the car and adjust the different details, such as the angle of turn or blur.
5. Then we have our wheels with the spin effect, but the blur also distorted part of the edges of the car and we must improve those details. As follows:
- Add a vector mask to the duplicate image and the front color setting should be in black.
- Then we select the brush tool in photoshop and we pass it around the tires.
And here we have our render with the environment of the track and the effect of the rotation of the tires:
Additional information about the publication:
Utilized Programs: Photoshop 2015 cc and 3ds Max 2017.
Design number: #48
Chevy Template 2015: BullRing Motorsports
Design made by @franz54
Render made by @franz54
All the images are of my person.
UNTIL A NEXT OPPORTUNITY!
Without saying more, your cordial servant says goodbye.
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