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RE: A Turning Point : The Early Days of Computer Art (1960s)

in #art7 years ago

Interesting glimpse into the past. What a long way we have come. I always thought of computers back then as being clunky machines best used for calculations. It seems apparent that others had plans early on for design applications. It makes you wonder with all the advancements where we will be in just five years. As much as computers are invaluable for designers now, I still say there is no substitute for the religious experience of working by hand with traditional materials. I hope there will always be a place for this kind of contribution in our high tech world. I like to think so.

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I read that a lot of this early art was actually done by scientists and mathematicians... only a handful of people back in the 60's really had access to these machines, and most were at universities or high-tech labs. So it's interesting (and makes more sense) that this early computer art had a lot to do with patterns of algorithms and basic code structure.

Anyway, I absolutely agree with you. I feel like the concept of "craftsmanship" will adapt and evolve. But art by hand is impossible to substitute in its entirety. Perhaps places - like Steemit - will play a rejuvenating role in valuing traditional craft. Time will tell...

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