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Thanks. It was good for start practicing. It's 139,709 polys...
Dayum I didn't notice it until you asked me.

slow whistle they do multiply quickly don't they? I don't know if you've looked into it, but blender has a service called blender cloud. Its not a free service, but the money goes back into development and they have render farms for bigger projects. Might be worth the look.

Ooh I've never heard of it before. I even barely know what's the big deal with the upcoming 2.8 Evee (fuk me, right?). I'll certainly look into this service.
Oh and, I noticed you post about Blender too, so I'm following to see more from you.

Cool man, and DUDE! Evee is crazy! If you have played with cycles and set the view port to "rendered" you can see the gpu / cpu re-render every time you stop moving the mouse. With Evee it looks like you're viewing the full rendered THING in real time. Completely changes how animators will check their work. Tie that in with their plans to have better integration with various game engines it should a hell of a release.

So we'll be able to real-time modelling then? Well that's a big deal indeed. And yes I use cycle all the time. Switching from solid to preview render is always a pain in the rear. I hope they won't be hasty to release it, though, because I see a lot of people can't help but scream "Want diz now!".

Yeah, the pushed back the beta by two or three months already, and the official release isn't till early next year. I was a little bummed as I wanted to start teaching 2.8 at the beginning of the school year. But I agree, better to have it done right.

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