How to build your portfolio for a Concept artist position
Hello Steemians !
This post is to clarify some things I should have known when I got out -gently shown the exit path- of Art School about Portfolio making,3 years ago, while looking for jobs. It is also some advices (sometimes crushing advices) I got from great artists in the last couples of years.
What to put inside your portfolio ?
The short answer :
- Your strenghts
- Your mind process
- All of the above tailored for that particular studio you apply to.
- What you love doing
Krum Design sheet for Equinox (https://finalequinoxgame.com/)
What do I mean ?
Your Strenghts
Show what you are really good at.
If you apply for a 2D game artist position (where you will have to render assets), be sure your rendering skills are on point. Show off your skills at lighting, texturing, rendering, anatomy ... From an external point of view, it should show where are your strenghts.
Keep in mind that the person reviewing our Art can be the lead artist or art director but it can also be the Human ressource's recruitor who doesn't know sh*t to technical skills (that's the harsh reality, sometimes you're the best but if your portfolio doesn't present it properly, you're doomed haha).
So show only your BEST pieces and for each one ask yourself : "What do I say through this piece ?" (This is critical)
For exemple take a look at The Annunciation (c. 1472 Oil and tempera on panel, 98 x 217 cm Galleria degli Uffizi, Firenze)
Here, Leonardo Da Vinci shows through this painting how a beast he is at drawing anatomy, characters, animals, environments, furnitures, grass, trees, perspective (which was new stuff then)... Be like Leonardo. This is what he says through this painting.
The most important thing from this also is to never ever show our flaws.
If you want to be environment artist, your perspective has to be on point. Same if you want to be character specialized, your anatomy has to be perfect.
Showcasing only your strenght also means it is better to have 3-4 Awesome paintings than 15 bad ones. Ideally, don't go over 15 paintings, it is a good amount of work to get an idea of your skills (Over this and it will deserve you).
Your mind process.
One of the most asked questions I have seen at THU and GDC was "How did you get there ?". The second one was "How long did it take" ?
Be sure to show every steps of your process in your portfolio. From thumbnailing to rendering.
What happens in your head ? Why did you take this decision over this other one ?
This is critical as your lead or recruiter can understand your process, how you work and what he can expect from you in a certain amount of time. It gives more a day to day experience kinda. It also shows your creativity and your reference processing. Which are fairly important. Especially if you apply as concept artist where creativity and problem solving are the main tasks.
If Your goal is to work with animators and 3D artists, how does your art adapt to the 3D artist or animator ? Think pragmatic. How will your character be animated, keep that in mind. It will then be easier and faster to work with your teammates.
ReDesign for mobilegame Jetpack Joyride, Thumbnails and process
Tailor for the company you want to work with.
Each company is different and is willing to see different things in your portfolio.
Riot wants to see highly polished stuff alongside researches, concepts, animation concepts and mock-ups of your concept into the game, how it fits in.
Some other company don't care at all about polishing and just showing them concepts and a lot of different ideas and iteration will give you the job.
So do your research in which company you want to apply for, what they are looking for, how you can fit in (don't apply for Activision on Call of Duty franchise if your portfolio is full of characters supermario style). And tailor the best way possible your art accordingly.
Orthographics for 3D modeling, team project
Do what you love doing
Because you will spend your time in this company to work on what they hired you for.
And they will hire you based on your portfolio.
If you love doing fantasy characters but you show Sci Fi, you might end up in a position painting space ships only and might no feel fulfilled. Plus, your art portfolio will be greater if you show what you love, what excites you.
This is where you will detach yourself from the others. Where you express yourself.
Technical skills are impressive, but your heart is unique =)
Your portfolio is a part of your heart sent to someone else, so show him the best.
Last bonus thing, Opt for Artstation as online portfolio, you will simplify the recruitor's work =)
To sum it up : Express yourself to the fullest, get all this energy and focus it to one particular studio. Ask yourself questions like :
- Why is this in my portfolio?
- What does it show ?
- What does it add to my application ?
- Is the style and presentation relevant to the studio I am applying to ?
Thank you for reading it, I hope you found something interesting ! And if you have any questions or comments, feel free to ask here or on Discord I will be more than happy to help !
Cheers ! Have a good day =)
hey dude! Great post,, im not entirely sure if i agree with all of it.
Especially the artstation thing.
Artstation is great to look up artists.. sure.. but to advertise / showcase your work to clients and link them to an artstation is deadly..
Every AD or client that lands on you artstation page is 2 clicks away of finding someone that is 3 times as good as you are.
To be honest I never applied to studio jobs (so that could be quite different there) mine are always focussed on freelancing.
Cheers and thanks for sharing!
Hey Beekart ! Thank you man, Yes my writing is a bit wobbly, It is something i try working on so I am sorry if sometimes my ideas don't come out too well ^^"
To answer about Artstation, I agree with you that competition is fierce and that AD's can easily find a far faaaar better fit 2 clicks away.
BUT (=D)
It is a wonderful tool for recruitment in a lot of ways. Firstly because it is a social network, which means, every portfolio is tailored the same and is well designed. So Recruitors don't have to think twice about how to navigate (compared to personal website). The same navigation applies for each portfolio and you can have artworks and resumes and contact infos at a glance.
On a second hand, don't think about job chasing from your own point of view. Instead, try to empatize the recruitors' one. When you think about it, they are bound by a lot of constraints preventing them to browse every day looking for talents. And by constraints you can think abbout Time, workload, budget, is a relocation needed ? Freelance accepted ? Style of the artist ? When you ask all these questions, the number of artists available shrinks considerably haha....
Also not all studios head hunt like Blizzard or Naughty Dog, so the fact that some artists got a mail hiring them out of school because of their skills, yeah it exists, it is awesome but when you don't have those skills (or even when you have sometimes) you have to fight yur way through it, and if the recruitor is interested in your folio, he will (or at least try to) look at your Artstation and not really care about the others =)
Sorry it was a bit long haha I should do a blog post about this btw x) This comes from a few discussions with an AD's at Riot Games and from what I have seen so far as well. Maybe it is still ok to have your own personal website and I think it will definitely be a plus (but the design has to be more helpful than AS to showcase yoour work), but Artstation is definitely helpful and easier to create usually.
(Last thing, if your skill level fits to a company, if they have a choice between you and Fenghua Zong -check him out haha- You actually might have more chances to get in as Fenghua might ask for hiiiiigher wage (this is an exemple eh))
I don't know much about Freelancing but I guess you have to make a following and be relevant and show uniqueness so I can definitely understand that Artstation is not a wise choice to stand out I guess... What do you use if I can ask ?
Cheers ! and thank you for the comment !!
Haha I didnt expect such a long reply! This is good though, thanks!
You are right when it comes to artstation and that it is an awesome platform for AD's to scout around and find artists.
It is also great that all the portfolios display their information (that the ad might want to know right away) on their front page, and it is a nice way of viewing the artist's work.
So definitely if you are looking for a job this could be a plus with AD's . I've spoken with riot and blizz ad's bunch of times too and they indeed say that artstation is awesome for that. Because they can quickly scroll through the work etc.. saves time.
But for alot of gamestudio's time isn't the decisive factor. They want to make sure they get the right guy. Having your own website also shows you are taking yourself serious as an artist, as an individual and have take time and money out to invest in a website that you can showcase.
Think of it as if you are going in for a talk and they ask you to bring your portfolio and you come there with a book like full of artwork and you scroll around pointing out which is yours. Or you have an actual portfolio with your own work.. Maybe this comparison doesn't work too well :D
I've been freelancing for about 6 years and have worked for tons of companies. I might be unique with this, but I never found a job / job found me through artstation. I think my work came from 50% website , 25% deviantart ( I know..! ) 5% socialmedia 20% client referrals.
I btw ofcourse know Fenghua Zong .. But do you know KD Stanton ? .. He's a chinese artist, but when i talked to him at a conference thing earlier this year his dayrate etc was soo much lower than i expected.. The living standard in those countries is so much lower than in europe/us that they dont have to ask so much money to make a decent living..
Which is horrible for us :D
Dude I know !! I was sure I was going for a short answer in the beginning I swear XD
I have to clarify something when you say :
"do you know KD Stanton ? .. He's a chinese artist, but when i talked to him at a conference thing earlier this year "
Were you at IFCC by any chance ? o_O (I wasn't but a friend of mine told me about KD Stanton over there haha) He's so sooo good... I am browsing your page, you're damn good man O_O
I agree about what you say and I am quite surprised DA makes you 25% and your website 50%, So you manage to have a decent flow of visitors =o
But That's something I see in Vietnam, it is quite complicated to find inhouse badass artists because as soon as they get to a level good enough to compete on Artstation, they go for international contracts haha...
As a freelancer do you feel the competition with lower wage countries ?
Yeah I was at IFCC indeed. ;)
I live in the Netherlands. I think for a starting artist/freelance artist it is quite hard to make it here. But when you do land a job in the Netherlands, they pay is quite good most of the times.
I never worked inhouse cuz there is reall only 1 game studio here: Guerilla Games (horizon zero dawn/killzone)
So I just worked my ass off getting better,, good enough to get work from the US and Canada and such. Then at some point that work started to roll in.. nowadays I have a group of clients that just offer work to me so I don't rly have to go out and look for any. (luxurious position to be in!)
Low wage countries are competing for sure, but I dont 'feel' that. :D
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Nice post