Champions in League of Legends you will NEVER properly MASTER

in #anime7 years ago


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Abilities

Damnation
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

Death Sentence
Cost: 80 Mana
Range: 1075

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

Thresh throws out his scythe, dealing 80/120/160/200/240 (+50% Ability Power) magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.Reactivating this ability will pull Thresh to the bound enemy.Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.

Dark Passage
Cost: 50/55/60/65/70 Mana
Range: 950

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.The Lantern grants a shield lasting 4 seconds that absorbs up to 60/100/140/180/220 (+0) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.

Flay
Cost: 60/65/70/75/80 Mana
Range: 500

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

Passive: Thresh's basic attacks deal from 0 to 0 (+0) additional magic damage, which builds up while not attacking (total souls collected plus up to 80/110/140/170/200% total Attack Damage).
Active: Deals 65/95/125/155/185 (+40% Ability Power) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.Cast forward to push; cast backward to pull.

The Box
Cost: 100 Mana
Range: 450

A prison of walls that slow and deal damage if broken.

Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+100% Ability Power) magic damage and are slowed by 99% for 2 seconds, but break that wall. Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls

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Abilities

Hextech Capacitor
After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.

To the Skies! / Shock Blast
Cost: 40 Mana
Range: 600

Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.

Leaps to an enemy dealing 45/80/115/150/185/220 (+120% bonus Attack Damage) physical damage to nearby enemies and slowing them by 30/35/40/45/50/55% for 2 seconds.

Lightning Field / Hyper Charge
Cost: 40 Mana
Range: 285

Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.

Passive: Gains 6/8/10/12/14/16 Mana per strike while in Hammer Stance.
Active: Creates an electric aura dealing 100/160/220/280/340/400 (+100% Ability Power) magic damage over 4 seconds to nearby enemies.

Thundering Blow / Acceleration Gate
Cost: 55 Mana
Range: 240

Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Deals 8/10.4/12.8/15.2/17.6/20% of the target's maximum health (+100% bonus Attack Damage) as magic damage and knocks them back a short distance. (200/300/400/500/600/700 Maximum Damage against monsters)

Mercury Cannon / Mercury Hammer
Cost: No Cost
Range: 600

Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.The next attack in Cannon Stance reduces the target's Armor and Magic Resist by [0]% for 5 seconds.

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Abilities

Backstab
Shaco's basic attack critically strikes for extra damage when striking a unit from behind. Units can't be Backstabbed more than once every few seconds, modified by Shaco's cooldown reduction.

Deceive
Cost: 60 Mana
Range: 400

Shaco becomes Invisible and teleports to target location.

Shaco teleports nearby and becomes Invisible for 1.5/2.25/3/3.75/4.5 seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate. His next basic attack during or shortly after Invisibility will reduce Deceive's cooldown by 0 seconds.
Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.

Jack In The Box
Cost: 50/55/60/65/70 Mana
Range: 500

Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.

Shaco creates a Jack in the Box that hides from view after 2 seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for 0.5/0.75/1/1.25/1.5 seconds.Its attacks deal 35/50/65/80/95 (+20% Ability Power) magic damage. It lasts for 60 (+5% Ability Power) seconds while hidden or 5 seconds while firing.

Two-Shiv Poison
Cost: 50/55/60/65/70 Mana
Range: 625

Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.

Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by 20/22.5/25/27.5/30% for 2 seconds.
Active: Shaco throws a shiv that deals 55/80/105/130/155 (+100% bonus Attack Damage) (+75% Ability Power) physical damage and reduces the target's movement speed by 20/22.5/25/27.5/30% for 3 seconds. The shiv's damage is increased by up to 50% based on the target's missing health.

Hallucinate
Cost: 100 Mana
Range: 25000

Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.

Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing 200/300/400 (+100% Ability Power) magic damage to nearby enemies and spawning three mini Jack in the Boxes. Mini boxes deal 25/50/75 (+15% Ability Power) damage, make enemies flee for 0.75/1/1.25 second(s), and trigger together. Clone deals 75% of Shaco's damage and receives 50% increased damage.The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this

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