Motion 5.3 Tutorial Part 2 - Ecotrain Gif Animation
This is part two of my Ecotrain tutorial for Motion 5.3. Click here for part one.
Yesterday I ended the first part of this tutorial saying that my sunbeam was not in the right group. It should be in the sun group. I dragged into the sun group and made a copy by hitting <cmd + d>.
- Go to: Inspector - properties - rotation
- Fill in a rotation value of 15 degrees
- Call this ray, Ray 2 and drag it in the right place
- Make another copy by hitting <cmd + d>
- Go to: Inspector - properties - rotation
- Fill in a rotation value of 30 degrees
- Call this ray, Ray 3 and drag it in the right place
Make in total 7 rays like this with the following rotation values: 0, 15, 30, 45, 60, 75 and 90 degrees.
- Select the 7 rays
- Right click and select group
This will form a new group in the sun group containing the rays. Call this group Rays right.
- Duplicate this group by hitting: <cmd + d>
- Call this group Rays left
- Go to: Inspector - properties - rotation
- Open Rotation and fill in a Y rotation value of 180 degrees
- Move the Ray left group into place by going to: Inspector - Properties - Position
- Left click on the X Value and drag downwards until the Rays left are in the right position
- Open the group and turn off Ray 1 copy
One last thing to complete the sun is to duplicate the circle within the sun group.
- Select the circle and hit <cmd + d>
- Go to: Inspector - Properties - Blending - Blend Mode - Add
This will make the sun look a bit brighter than the rays.
This completes the sun but so far everything looks a bit dull. So let's liven things up a bit.
First I looked at all my gradients. I made the sky it bit more blue and the field a bit more green.
For the mountain gradient I selected the blue tab and changed the middle to about 60%. This shows a bit more blue at the mountain tops.
I want to make the mountain a bit more organic looking. I will use an Indent filter to achieve that effect.
An Indent filter works with a Height Map. We need to create some background to activate this map.
- turn off all the groups except the BG sky
- Create a new group by hitting <cmd + shift + n>
Select the Paint Tool and draw something small like this and make it a bit wider.
Go to: Inspector - Shape - Style - Outline
- Fill in a Width Value of 10
We want to centre this paint stroke.
Go to: Inspector - Properties - Position
- Right click and select Reset Parameter
We want many paint strokes to fill the whole screen. We use a Replicator to do this.
- Press the L key
- Go to: Inspector - Replicator - Arrangement, and select Random Fill
Fill in the following values but ignore the seed numbers. (see picture)
- Export this picture by going to Share - Save Current Frame and export it as a jpeg and call it Height map picture
- Import this picture into a new group. Call this group Height map indent
- Delete the Replicator group
- Turn off the Height map picture
- Turn on all other groups
- Open the Mountain layer 1 group and select the Gradient
- Go to: Library - Filters - Stylise - Indent and apply
- Go to: Inspector - Filters - Indent Filter
- Drag the Height map picture into the Height Map
Fill in the following values. (see picture)
And now our mountain looks like this:
Next thing to make are the tunnels for the train to appear and disappear.
- Create a new group. <cmd + shift + n>
- Call this group Tunnels
- Select the square tool
- Draw a rectangle
- Go to: Inspector - Shape - Style
- Turn on Fill and choose the colour black
- Set the width of the Outline to 25 and choose the colour brown
- Go to: Inspector - Properties - Crop
- Crop the Bottom and Top with a value of 21
- Draw a circle slightly smaller than the square and Fill with black
- Set the Outline to 25 and pick the same brown as the rectangle outline
- Crop the Bottom and put it in place so that it becomes the top of the tunnel
Now you have something that looks like this.
- Select both the Rectangle and the Circle and group them
- Call this group Tunnel left
- Rotate the Tunnel left group over Y by 90 degrees
- Duplicate this group, <cmd + d>, and call it Tunnel right
You don't see the tunnels any more because they are rotated.
- Select the Tunnels group
- Go to: Inspector - Properties - Position
- Drag the group downwards by clicking and dragging the Y value
- Select the Tunnel left group and move it to the left with 800 pixels
- Do the same with Tunnel right but move it to the right
Now it looks like this:
Now we are going to make the sides of the tunnels. We use the Bezier tool to draw them.
- Zoom in and select the Bezier tool
- Draw out the shape
- Turn off the Outline
- Select a slightly lighter brown for the Fill
- While pressing the alt key, drag the Bezier shape into the Tunnel right group
Holding the alt key while dragging creates a duplicate.
This is the end of part 2 of this tutorial. Tomorrow I'll post hopefully the conclusion in which I'll explain how to do the rails, train and the animated text.
If your new to motion I hope you find this tutorial useful so far.
Thanks and much love,
Gardenbsquared