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RE: Adobe Character Animator - The Future of Animation
Thanks for the comment. You are right, with Unreal Ungine and body tracking you can make a high quality animation today with low budget. Looks like cut scenes from a video game. You just need the equipment a an actor and you are good to go. I think there will be a movie in the next few years which did just that. Imagine it making 100 Million at the box office but did cost just 100k in production.