Animation | 10 Tips to Animate Faster!

For me, I've been working as a character animator in the tv series industry where episodes are required to be done monthly. Unlike huge budget movies where each animation are given top priority, the tv series industry requires you to sufficiently have the same quality over all the shots you're working on. I can't say much for the movies, but from what I hear, the animators are given a week for a single shot that is 3-4 seconds. On the other hand, tv series animators have to get done 35 shots(3-8 seconds per shot) in less than a month.

10 Tips on Speeding up your Animation

- Setup your hotkeys & shortcuts. This will save you A LOT of time in the long run. Though you will be saving yourself that extra second or two, it will all add up if you're needing it all the time. Before I begin a project, I would usually have my basic hotkeys/shortcuts properly setup in maya, which is the software I'm using. These are like my essentials and tbh most of these hotkeys will probably just saves you one click away. For example, if I need to open my animation graph editor, I would need to go to the top tab, click into a few more tabs and click 'Graph Editor'. With my hotkey ready, just click that would directly bring up my 'Graph Editor' instantly. So please, have your hotkeys/shortcuts setup before you begin your projects.
- Get two monitors. This will be a big big help when you're constantly needing to have multiple tabs open for your animation workflow. Asking your boss to invest in an extra monitor will definitely declutter your desktop and will allow you to save time from having to constantly close and reopening certain tabs that you need.
- Boosting your PC Specs. Since I'm already onto the budget in getting that extra monitor, might as well say this too. Adding that extra RAM or a new graphics card will definitely help GREATLY opening files, loading maya elements, speeding up your rendertime and playblast time and a lot more. Also, get yourself a SSD drive if you haven't already and install your OS and your softwares in there. This will save you a lot of time starting up these softwares.
- Start as light as possible. When you're starting a shot, always isolate what is needed and hide what isn't needed in the scene when you're animating. I've seen some of the animators animate their scenes with the full environment turned on and this will lagged up the software. I always wonder how those people animate with spiking framerates. For me, I would usually isolate the main & important characters that I'm going to animate. I would then hide the rest of the objects in the scene which are not needed.
- Say NO to procrastination. I am guilty of this, truly I am. A lot of my time have just slipped by me just like that when I'm on my handphone, on youtube and especially on Facebook. It's amazing how that few clicks on Facebook and already an hour has gone by. I spend a lot of my time on Steemit & Discord too :P Hope my boss doesn't sees this.
- Never leave out your planning. In my previous posts, I've written about how important planning is before you actually start an animation. Though you won't have the luxury of time to plan for that few hours, you still need to plan and nail down certain poses, timing and shot to shot hookups before you start animating. Believe me, this will save you hours of re-animating or fixing something that you should've noticed earlier. True story.
- Strong poses. Go ahead and have your characters animated with Strong Key Poses. Animate it like you're in a YOLO mode but a controlled one because you did your planning remember? Do not go easy on the poses just because you are afraid it will go wrong. You don't have time so just whack and execute then move on to the next.
- Sufficient Animating. Always know that you do not have the time enough to animate your shot like the quality ones in the movies. That being said, you can still have the sufficient quality needed by the clients and also so it doesn't look so bad. First, you need to understand what are the standards of the client. Usually you will be given references or past episodes to get yourself aquainted with the animation first. After a few retakes, you will understand the requirements of the clients or your supervisor for that specific project. Do not try to be a smart-ass by spending too much time animating more than what's already needed.
- Troubleshooting. When you've come to a technical problem with the scene, character of anything that has to do with everything else but animation. Directly pass a message to the technical team or your lead. Do not waste the precious time figuring out that rigging or texture issue when you could be animating another shot. I've tried fixing a rigging issue at one point of time, caused me half a day.
- Start-over. Sometimes it's better to delete the keyframes and re-animate that certain action than slowly tweak them in the graph editor. Start that section clean and you may even get a better animation out of it.
These are some of the tips on how i operate my animation workflow for my tv series projects. I hope you've managed to pick up something new eventhough I know this post is directed more towards the animators but I hope that this can help some animators speed up their work and still maintain that quality.
Thank You
If you like what I do, check out my other posts on meetups, animation, and designs.
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Good tips my friend.
When I heard about that nutcase in Japan,I immediately thought of you. Your safety or thinking you may have finally gone off the deep end ;)
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Nice article! I'm not involved in animation, but a lot of what you said crosses domains into other areas, particularly your steps 5 and 6, procrastination and problem-framing.
I'm a procrastinator too. I keep telling myself that I'll stop... tomorrow.
Albert Einstein once said “If I had an hour to solve a problem I'd spend 55 minutes thinking about the problem and 5 minutes thinking about solutions," and I think that holds true everywhere. Before diving into an issue, whether it's an animation, or a photograph, blog article, etc, frame the issue in your mind first. Understand it. Once you understand it, the rest will fall into place.
Thanks for sharing!
Not an animator but some of these tips are useful in many other places as well! Like for the second monitor, it does help a lot for almost anything that is not reading. Especially if the main monitor is not a big one, like a laptop's...
Also, everyone's good friend, procrastination...haha.../slaps.
Luckily I'm not a designer, I can just sit back and watch whatever that comes to the screen! So thank you @zord189 for being so hard working.
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